http://gwala.net/blog/2008/07/virtual-worlds-why-drm-cannot-protect-you-for-long/
_There's a very fundamental problem facing many content creators in Virtual Worlds these days (such as Second Life™, IMVU™ and others), and that is the problem of Piracy - where one unscrupulous individual takes content from a designer or developer, and then attempts to resell it as their own.It’s a problem - no-one can deny that, but the solution to the problem is not ‘deep’ DRM. There are a few reasons for this, especially when it comes to content_
Some good (and familiar ;-) ) suggestions for real solutions as well.