Blog

  • Kazushi Mukaiyama

    http://www.kazushi.info/

    Kazushi Mukaiyama seems to have been a student of Harold Cohen’s, and is working on his own drawing program, “Shizuka“. Where AARON imagines its own world, Shizuka seems to be more observational. The early source code of the random-walk turtle and the class diagrams for a later design were very influential on me when I started working on draw-something, as was seeing someone work through their ideas. (If the above link comes up in Japanese, go to the main page and click on the little US flag).

    Kazushi’s blog is great fun, interlacing useful algorithmic insights and links with pictures of food he’s bought and is about to cook. πŸ™‚

  • Synthesizers in Processing and jSyn

    http://www.design.kyushu-u.ac.jp/~osamu/

    Looks interesting, and it’s probably easier than using Flash or Director…

    Via Kazushi Mukaiyama’s blog.

  • The Social Contract Of Art Copyleft

    The GPL is an attempt to formalise the code sharing social contract of hackers. It does this through the mechanism of copyleft, using a copyright license to ensure that code is made publicly available. The closest thing to a GPL for art are the Creative Commons licenses. But how well do they match the social contract of artists creatively using the work of others?

    Creative Commons produce a number of licenses. Not all of them are copyleft licenses, indeed only CC-BY-SA (the Attribution-ShareAlike) comes close to the provisions of the GPL. Creative Commons also produce licenses for sampling, file sharing and licensing work to developing nations. Altogether there are around 15 Creative Commons licenses for artists to choose from.

    Many artists have licensed images online CC-BY-NC or CC-BY-NC-ND. The problem is that these are non-commercial licenses, which means that other artists cannot use that work to make work that they can sell.

    CC-BY-SA allows anyone to copy or use the licensed work. Anyone can print or sell copies of it, and anyone can make new work that uses all or some of the original. This is a good match to the “Four Freedoms” of the GPL, and allows artists access to a broader culture of images. No “Joywar ” under CC-BY-SA. You lose more control of your work – anyone can copy or sell it without paying you, and in return you get access to any work they derive from it and attribution for the use of your work. But however worthwhile GPL-style Freedom is, and it is, it may not be a good match to the existing social contract of art.

    CC-Sampling is designed for music but can be applied to any medium. Like CC-BY-SA you can make work that uses part or all of the licensed work. Unlike CC-BY-SA, you must creatively transform the work that you use, you cannot exploit it as-is. You also cannot use use it in advertising. This requirement of creativity and opposition to corporate exploitation is intended to capture the social contract of musicians for sampling and mash-ups, but fits artists as well. This is a much better fit for artists, and protects work against simple exploitation, but may preclude some creative or beneficial uses of the work and may allow the access to less work than the main CC licenses.

    To align work with the broader Free Software and Free Culture movements, CC-BY-SA is best, although it is important that artists understand what they are giving away and receiving in return under this license. To match the existing social contract of artists creatively using the work of others, CC-Sampling is best, although it may be limiting in other ways. Artists may balk at placing work under either license. But like Willem De Kooning faced with a young Robert Raushenberg asking for a drawing to erase, they should rise to the challenge and see what happens when they let other people use at least one work to create something unexpectedly new.

    (I am not a lawyer, this is not legal advice.)

  • Historical Remixing

    Whilst searching for CC art to remix (is there any outside of Remix Reading???) I found a couple of older CC postings that I may have mentioned but are worth mentioning again:

    Franz Liszt, Mixmaster, and J.S. Bach, Klepto

    The Creative Remix

    The next time anyone complains to you about those kids today stealing other people’s art, ask them if they know what a canto is. πŸ™‚

  • Computer Art, High Art

    Art computing before the launch of the PC was in a strange way guaranteed as high art by the simple fact that access to its means of production excluded the masses. The cost of computing machinery prior to the PC, and its location in fortresses of academia or business, guaranteed this. High art is high culture, the culture of the ruling class, not of the masses. So computer art, in a circular sort of way, must be high art, unless we create some sort of category of high folk art. πŸ™‚

  • Pure Computation

    Art computing has settled on consumer hardware and software, the PC or iBook and Flash or Processing for the most part. Using consumer hardware and software may simply be like artists using gloss house paint to make work, the use of a convenient and referential medium. There’s nothing wrong with it. But it also fails to differentiate art computing from design computing and consumer computing. I think that in addition to appropriating consumer hardware art computing should pursue the kind of access to non-consumer systems that were the hallmark of early computer art. I do not mean GPS systems, wearable computing or any other gadget fetishry. I mean technology that expands the artist’s means of pure computation, of running an interesting algorithm for interesting output. Such as beowulf clusters, massively parallel systems, neural and biological systems, and even early quantum systems and their simulations.

    I am not arguing for techno-snobbery or the fetishism of raw computing power. I am arguing for an art computing that continues to differentiate itself by engagement with the possibilities of advances in pure computation.

    On that note:

    The Transterpreter an open source Occam system (paralellism).

    libquantum a library that simulates a quantum computer.

  • CNUK

    I finally got around to updating my user page at fledgling Free Culture nexus CNUK :

    http://cnuk.org/Members/rheaplex/

  • rheart: Full Screen

    Drawings by a fullscreen application version of draw-something (OpenMCL Lisp, MacOSX Carbon), after the AARON screensaver. It’s fascinating to watch a program drawing. One image is drawn around ten points, the other is around thirty.

  • Wikimedia Commons

    A Free Culture repository from the people who bring you Wikipedia:

    Wikimedia Commons.

    Not sure about the Monet postcards but there’s lots of good stuff in there.

    This is the project that contains the CC-BY-SA Illustrations I linked to yesterday. There’s work there under various licenses and in various media.

  • Some Good Projects..

    …that I’m not just mentioning because they link to me. πŸ™‚

    Kinetoh. Gorgeous high-resolution procedural abstracts. Much finer and more engaging than that description implies.

    Teleculture. Excellent digital culture and art weblog. What this blog wants to be when it grows up.