Things to stop holding back on:
• Hardware hacking for art visuals, especially games consoles.
• Custom ‘display’ hardware.
• Textual descriptions of work.
• Mash-ups and sampling.
• ‘Expanded pixels’; art quark systems (a la AARON’s cells / n-d space & various space systems), retro-style bitmap & icon references, and realworld/artistic quantization.
• Game engines & ‘Second Life’.
Things to spank:
• Managerial (‘Relational’) Aesthetics.
• Decorativeness.
• “Committed” net.art .
• Art as advertising (GPS art…).
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