Rhea Myers

draw-something Debugging

After debugging draw-something quite majorly last year and adding the framework for its future development I thought I had captured all the embarrassing bugs (like drawing things twice…). But I’d missed a bug in my random-point-on-line code that generated points off the end of the line. So draw-something was lovingly generating most of the drawing off the edge of the canvas.

Working around this has improved the drawings that draw-something creates, here are two I have selected:



Now I can start giving draw-something heuristics for deciding what kind of elements should go where, and when.