OpenHMD has added support for the Oculus Rift Consumer version 1 (CV1) in the dev-oculus-cv1 branch.
It tracks the headset and turns the video and sound on. Above is a blurry image taken on my phone showing openglexample running on-screen and in the rift display.
I’ve found a few minor issues:
- You’ll need a strong enough graphics card to power the CV1. An X200 laptop’s built-in graphics won’t cut it.
- openglexample crashed the Gnome window manager on my under-powered laptop. Other window managers were fine.
- The rendering in opengexample is intended for the DK1 so it isn’t quite right for the CV1, the resulting viewpoints are slightly too far apart.
But, as I say, these are minor issues. The Rift CV1 works on GNU/Linux! Next to find a good (Web)GL example of rendering for the CV1.
(A big thank you to Oculus for sending Kickstarter backers a CV1! o_O )